Game Theory for Everyday Life – with an AI Tutor
AI-Augmented Learning Series – Volume 2
Available on amazon: https://a.co/d/6DeMKj2
Most conflict isn’t about the topic. It’s about the game.
Change the Game is a practical field guide for decoding everyday social situations with a two-pass method:
- Pass 1 (Game Theory): map incentives, payoffs, information, time horizon, and enforcement.
- Pass 2 (Transactional Analysis): map how people enact the game through modes (Parent/Adult/Child), strokes, covert contracts, scripts, and role invitations.
The goal isn’t to become cynical. It’s to become precise: to spot what’s driving the pattern, predict what happens next, and choose interventions that change the structure—not just your move.
What you’ll learn to do
- Recognize common “everyday games” hiding inside normal conversations.
- Build a fast, repeatable map using six invariants: players/audiences, moves/constraints, payoff stack (material/social/internal), information/beliefs, time horizon/cadence, enforcement/commitment.
- Diagnose what makes a pattern sticky, who subsidizes it, and which lever actually changes it.
- Design concrete interventions: clearer defaults, better incentives, credible commitments, cleaner boundaries, and (when needed) exit/containment.
Designed for AI-augmented learning
This book is meant to be used with an AI tutor. You’ll get structured prompts and drills (Explain / Coach / Spar) that help you practice on real situations—without turning every conflict into therapy talk or “winning at any cost.”
Educational use only. Not clinical, legal, or professional advice.
